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 Declaraction of Attacks and the effects of passing priority

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Shawn W
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Shawn W


Number of posts : 1087
Age : 55
Location : Cedar Rapids, Ia
Registration date : 2007-01-18

Declaraction of Attacks and the effects of passing priority Empty
PostSubject: Declaraction of Attacks and the effects of passing priority   Declaraction of Attacks and the effects of passing priority EmptyFri Jul 20, 2007 4:15 pm

This is one question the german guys are freaking about^^

The example:
Player A got an Enemy Controler in his hand and a Cyber Phoenix on his field.
Player B got an Attack-mode Raiza, the Storm Monarch and a hidden Sakuretsu Armor.

Player A attacks and passes Priority, than Player B passes and Player A wants to activate his Enemy Controler.

My question is, is it possible for Player A to activate the Enemy Controler and activate with that a new chain, or did he pass his priority and with this the chance to activate any card during this part of the battle step, so he needs to pass to the next step?!

When an attack is declared, the Turn Player can retain priority to activate effects. At this time they are free to activate cards that perform an action when a monster attacks or any other effect with timing they can meet.

If the Turn Player decides that they will pass, their opponent is given a chance to activate effects that respond to the attack (Sakuretsu Armor, Mirror Force, etc.) or any other effects with timing they can meet.

If the Turn Player passes, and the opponent passes as well, the chance to use effects with like that of "Sakuretsu Armor", "Mirror Force", "Magic Cylinder", etc. is GONE.

Now, the Battle Step doesn't immediatly fast forward to the Damage Step. Players can still activate effects in the Battle Step. However, at this point it is too late to use cards that need to respond to an attack. "Enemy Controller" or "Book of Moon", for example, would still be possible at this point.



Now what happens if a Chain is activated in response to the attack declaration and the attacking monster survives the Chain? For example, the opponent activates "Sakuretsu Armor" and the turn player uses "Trap Jammer" to negate it. Can the opponent begin another Chain with "Mirror Force"?

The answer is no. There is only one Chain that can be used to respond to the declaration of the attack. When this Chain resolves, or is completely passed on by both players, the Battle Step will only allow for Chains that don't involve cards that need to respond to an attack.



Situation 1:

Turn Player attacks with a monster. Their opponent activates "Sakuretsu Armor". Turn Player chains "Trap Jammer". The Chain resolves and "Sakuretsu Armor" is negated.

The opponent wants to activate another copy of "Sakuretsu Armor".... but they cannot! The Chain that could be used to respond to the attack has passed. It is no longer possible to activate cards like "Sakuretsu Armor" in response to this attack.



Situation 2:

Turn Player attacks with a monster. Their opponent activates "Sakuretsu Armor". Turn Player chains "Trap Jammer". The Chain resolves and "Sakuretsu Armor" is negated.

The opponent wants to activate "Book of Moon".... and they can, because "Book of Moon" doesn't need to respond to an attack. That Chain has passed, but additional Chains can still be created during the remainder of the Battle Step.



Situation 3:

The Turn Player declares an attack. They ask their opponent if they would like to respond, and the opponent says "no". The Turn Player wants to activate "Magician's Circle".... but they cannot! The chance to respond to the attack is over and done, because both players passed. If the Turn Player had wanted to ensure the activation of his "Magician's Circle", he should have retained priority and activated it when he declared his attack.



Situation 4:

The Turn Player declares an attack. They retain priority to activate "Magician's Circle". The opponent responds with "Seven Tools of the Bandit". The Chain is resolved, and "Magician's Circle" is negated. The chance to activate effects that respond to the attack declaration has passed.

The Turn Player decides to activate the first effect of "Enemy Controller", selecting the monster he was planning to attack. The opponent responds with "Ring of Destruction", to destroy the target chosen by the Turn Player. Neither player activates any further effect, so the Chain is resolves. "Ring of Destruction" destroys its target, and "Enemy Controller" fails because its target was removed by "Ring of Destruction".

Now that the attack target has been removed from the field, a replay occurs. The Turn Player must now redecide their attack.


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Curtis Schultz
Official UDE Rules Dude
CurtisSchultz_Netrep@Hotmail.com
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