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 Force of the Breaker

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3 posters
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Shawn W
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Shawn W


Number of posts : 1087
Age : 55
Location : Cedar Rapids, Ia
Registration date : 2007-01-18

Force of the Breaker Empty
PostSubject: Force of the Breaker   Force of the Breaker EmptyFri Feb 16, 2007 2:16 pm

card names will change.

DISCLAIMER:
This file is only for reference, and the translation provided are not official. I am not responsible
for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING
USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME)

FOTB-JP001
Gem Beast - Ruby Carbuncle
Light/Angel/3/300/300
When this card is successfully special summoned, you can special summon as many [Gem Beast] monsters as you can from your
Magic/Trap card zone. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can
put this card face-up as a Continuous Magic card into your Magic/Trap card zone.

FOTB-JP002
Gem Beast - Amehyst Cat
Earth/Beast/3/1200/400
This card can attack opponent directly. If so, the battle damages done by this card to opponent is halved. When this card
is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous
Magic card into your Magic/Trap card zone.

FOTB-JP003
Gem Beast - Emerald Turtle
Water/Aqua/3/600/2000
You can put a monster on your field that had attacked this turn to defense mode. This effect can only be activated once
per turn. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card
face-up as a Continuous Magic card into your Magic/Trap card zone.

FOTB-JP004
Gem Beast - Topaz Tiger
Earth/Beast/4/1600/1000
When this card attacks opponent's monster, increase this card attack strength by 400 during damage step. When this card
is destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous
Magic card into your Magic/Trap card zone.
Rare

FOTB-JP005
Gem Beast - Amber Mammoth
Earth/Beast/4/1700/1600
When a face-up [Gem Beast] monster on your field is target of attack, you can change the target of attack to this card
instead. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this card
face-up as a Continuous Magic card into your Magic/Trap card zone.

FOTB-JP006
Gem Beast - Cobalt Eagle
Wind/Bird/4/1400/800
You can return a face-up [Gem Beast] monster from your field to the top of your deck. This effect can only be activated
once per turn. When this card is destroy while in monster card zone, instead of sending it to Graveyard you can put this
card face-up as a Continuous Magic card into your Magic/Trap card zone.

FOTB-JP007
Gem Beast - Sapphire Pegasus
Wind/Beast/4/1800/1200
When this card is successfully Summoned, Reversed Summoned, or Special Summoned, you can place a [Gem Beast] monster
from your hand, deck, or Graveyard as a Continuous Magic card face-up to your Magic/Trap card zone. When this card is
destroy while in monster card zone, instead of sending it to Graveyard you can put this card face-up as a Continuous
Magic card into your Magic/Trap card zone.
Ultra/Ultimate Rare

FOTB-JP008
Volcanic Devil
Fire/Pyro/8/3000/1800
This card cannot be Normal Summoned. This card can only be initally special summon by sending a face-up [Blaze Cannon
Trident] on your field to Graveyard. When there's monster in attack position on opponent's field during Battle Phase of
opponent's turn, opponent must attack this card. When this card destroy a monster and sent it to Graveyard, destroy all
monsters on opponent's field, and deal 500 damages to opponent for each monster.
Ultra/Ultimate Rare

FOTB-JP009
Volcanic Bullet
Fire/Pyro/1/100/0
When this card is in your Graveyard, you can pay 500 lifepoints to add a [Volcanic Bullet] into your hand from your deck.
This effect can only be activated once per turn during your Main Phase.
Rare

FOTB-JP010
Volcanic Buckshoot
Fire/Pyro/2/500/0
When this card is send to Graveyard, deal 500 damages to opponent. When this card is send to Graveyard by the effect of
a [Blaze Cannon] card, by sending 2 [Volcanic Buckshoot] from your hand and/or deck to Graveyard, destroy all monsters
on opponent's field.

FOTB-JP011
Volcanic Revolver
Fire/Pyro/3/1200/600
When this card is destroyed as result of battle, you can choose a [Volcanic] monster from your deck and put it to the top
of your deck.

FOTB-JP012
Volcanic Edge
Fire/Pyro/4/1800/1200
Deal 500 damages to opponent. This effect can only be activated once per turn. If this effect is activated, this card
cannot attack this turn.
Rare

FOTB-JP013
Volcanic Hammer
Fire/Pyro/5/2400/1500
Deal damages to opponent equal to number of [Volcanic] monsters in your Graveyard * 200. This effect can only be activated
once per turn. If this effect is activated, this card cannot attack this turn.

FOTB-JP014
E-Hero Captain Gold
Light/Warrior/4/2100/800
Discard this card from your hand to Graveyard, add a [Skyscraper] from your deck into your hand. If [Skyscraper] is not
on the field, destroy this card.
Ultra/Ultimate Rare

FOTB-JP015
Gravekeeper's Commander
Earth/Spellcaster/4/1600/1500
Discard this card from your hand to Graveyard, add a [Pharaoh's Sleeping Valley - Necrovalley] from your deck into your hand.
Rare

FOTB-JP016
Warrior of Atlantis
Water/Aqua/4/1900/1200
Discard this card from your hand to Graveyard, add a [Legendary City - Atlantis] from your deck into your hand.
Rare

FOTB-JP017
Killersaurus
Earth/Dino/4/1800/1100
Discard this card from your hand to Graveyard, add a [Jurassic World] from your deck into your hand.
Rare

FOTB-JP018
Emissary of Sky - Zeradias
Light/Angel/4/2100/800
Discard this card from your hand to Graveyard, add a [Sanctuary of Sky] from your deck into your hand. If [Sanctuary of
Sky] is not on the field, destroy this card.
Rare

FOTB-JP019
General Demon
Dark/Demon/4/2100/800
Discard this card from your hand to Graveyard, add a [Pandemonium - Nest of Demons -] from your deck into your hand.
If [Pandemonium - Nest of Demons -] is not on the field, destroy this card.
Rare

FOTB-JP020
Harpy Queen
Wind/Bird/4/1900/1200
Discard this card from your hand to Graveyard, add a [Harpy's Hunting Ground] from your deck into your hand.
This card's name is treated as [Harpy Lady] when it's on the field or in Graveyard.
Rare

FOTB-JP021
Sky Devil Lord - Enrise
Light/Angel/8/2400/1500
This card cannot be Normal Summon. This card cannot be special summon outside of by removing 3 Light/Angel
attribute-type monsters and a Dark/Demon attribute-type monster in your Graveyard. You can remove a face-up monster on
the field from the game. If this effect is activated, this card cannot attack this turn. This effect can only be used
once per turn.
Super/Ultimate Rare

FOTB-JP022
Sky Devil Lord - Norreras
Dark/Demon/8/2400/1500
This card cannot be Normal Summon. This card cannot be special summon outside of by removing a Light/Angel
attribute-type monster and 3 Dark/Demon attribute-type monsters in your Graveyard. Pay 1000 lifepoints, send
all cards in both players' hand and field to Graveyard. Afterward, you draw a card.
Super/Ultimate Rare

FOTB-JP023
Sky Devil Lord - Invisil
Earth/Angel/6/2200/1600
This card cannot be special summon. When sacrificed summon, this card gains the following effect according to the sacrificed.
- Light/Angel: When this card is face-up on the field, negate the effect of all Magic cards.
- Dark/Demon: When this card is face-up on the field, negate the effect of all Trap cards.
Super/Ultimate Rare

FOTB-JP024
Ninja Chivalrous Bandit - Goegoe
Wind/Warrior/4/1500/1000
If opponent have 5 or more cards in his/her hand, when this card deals battle damages to opponent, randomly discard 2
cards from opponent's hand.
Rare

FOTB-JP025
Barrier Technique Master - Meiku
Light/Spellcaster/4/1700/600
Sacrifice this card. Destroy a face-up Continuous Magic or Continuous Trap card on the field.

FOTB-JP026
Wind Emperor - Raiser
Wind/Bird/6/2400/1000
When this card is successfully sacrificed summoned, return a card on the field to the top of its owner's deck.
Super/Ultimate Rare

FOTB-JP027
Plate Crusher
Earth/Rock/3/1400/300
Send a face-up Continuous Magic or Continuous Trap card from your field to Graveyard. Deal 500 damages to opponent. This
effect can be use up to 2 times per turn.

FOTB-JP028
Dweller in Dragon Vein
Earth/Dragon/3/1500/700
For each face-up Continuous Magic card on your field, increase this card's attack strength by 300.

FOTB-JP029
Magna Slash Dragon
Light/Dragon/6/2400/1200
Send a face-up Continuous Magic card on your field to Graveyard, destroy a Magic/Trap card on opponent's field.

FOTB-JP030
Gravi Crush Dragon
Dark/Dragon/6/2400/1200
Send a face-up Continuous Magic card on your field to Graveyard, destroy a monster on opponent's field.

FOTB-JP031
Fire Soul
Magic - Normal
Opponent draws a card. Choose a Pyro type monster from your deck and remove it from the game. Deal damages to
opponent equal to halved the attack strength of the removed monster. When this card is activated, you cannot
declare attack this turn.
Super/Ultimate Rare

FOTB-JP032
Guidance of Gem
Magic - Normal
When there are 2 or more [Gem Beast] cards in your Magic/Trap card zone, special summon a [Gem Beast] monster from
your deck.

FOTB-JP033
Rare Value
Magic - Normal
Can only be activated when there are 2 or more [Gem Beast] cards in your Magic/Trap card zone. Opponent choose and send
a [Gem Beast] monster from your Magic/Trap card zone to Graveyard, then draw 2 cards from your deck.
Ultra/Ultimate Rare

FOTB-JP034
Blessing of Gem
Magic - Normal
Choose up to 2 [Gem Beast] monsters from your Graveyard, and put them face-up into your Magic/Trap card zone as a Continuous
Magic card.

FOTB-JP035
Abundance of Gem
Magic - Normal
Send 4 [Gem Beast] cards from your Magic/Trap card zone to your Graveyard to activate. Send all cards on the field to
Graveyard. Also special as many [Gem Beast] monsters in your Graveyard as you can equal to number of cards on opponent's
field send to Graveyard by that effect.

FOTB-JP036
Contract of Gem
Magic - Normal
Choose and special Summon a [Gem Beast] monster from your Magic/Trap card zone.

FOTB-JP037
Metal Axe of Luck
Magic - Equipment
Increase the attack strength of the equipped monster by 500. When this card is destroyed by effect of an opponent's card
and send to Graveyard when this card is face-up on the field, draw a card.
Rare

FOTB-JP038
Tornado
Magic - Quickplay
Can be activated when opponent have 3 or more cards in his/her Magic/Trap card zone. Destroy a card in opponent's
Magic/Trap card zone.

FOTB-JP039
Crazy Fire
Magic - Quickplay
Pay 500 lifepoints. Destroy [Blaze Cannon] card(s) on your field, and then destroy all monsters on the field. Afterward,
special summon a [Crazy Fire Token] (Fire/Pyro/3/1000/1000) to your field in attack position. Your monster cannot
attack during this turn.

FOTB-JP040
Blaze Cannon
Magic - Continuous
Send a Pyro Type monster with attack strength 500 or less from your hand to Graveyard, destroy a monster on opponent's
field. Your monsters cannot attack the turn this effect is activated.

FOTB-JP041
Blaze Cannon Trident
Magic - Continuous
Send a face-up [Blaze Cannon] from your field to Graveyard to activate. Send a Pyro Type monster from your hand to
Graveyard, destroy a monster on opponent's field and deal 500 damages to opponent. Your monsters cannot attack the turn
this effect is activate.
Super/Ultimate Rare

FOTB-JP042
Field Barrier
Magic - Continuous
Field Magic cards cannot be destroyed. Also, Field Magic cards cannot be activated. Only one of this card can be face-up
on your field.

FOTB-JP043
"A" Cell Multiplication Device
Magic - Continuous
During each of your Standby Phase put an "A Counter" on a face-up monster on opponent's field.

FOTB-JP044
Different Space - A Zone
Magic - Field
When opponent monster battles with [Alien] monster on your field, decrease the attack and defense strength of that
monster by 300 during damage calculation.

FOTB-JP045
Rainbow Ruin
Magic - Field
This card gains the following effect(s) according to number of [Gem Beast] monsters in your Magic/Trap card zone.
- 1 or more: This card cannot be destroy by effect of card
- 2 or more: Once per turn you can halved the battle damages done to a player
- 3 or more: You can send a [Gem Beast] monster from your field to Graveyard, negate the activation of a Magic or
Trap card and destroy it.
- 4 or more: Once per turn at your Main Phase you can draw a card from your deck.
- 5: Once per turn during your Main Phase you can special summon a [Gem Beast] card from your Magic/Trap card zone.
Rare

FOTB-JP046
Triggering Summon
Trap - Normal
Can be activate when a monster is special summon to opponent's field. Both player can special summon a monster with level
4 or less from hand.

FOTB-JP047
Last Resort
Trap - Normal
Can be activate when opponent's monster declare attack. Choose a [Rainbow Ruin] in your deck and activate. If so, if
opponent had activated a Field Magic, opponent can draw a card.

FOTB-JP048
Prayer of Gem
Trap - Normal
Send a [Gem Beast] card from your Magic/Trap card zone to Graveyard to activate. Destroy a card on opponent's field.

FOTB-JP049
Volcanic Charge
Trap - Normal
Return up to 3 [Volcanic] monsters from your Graveyard into your deck.

FOTB-JP050
Transaction of Magic
Trap - Normal
Can be activated by paying 1000 lifepoints when opponent activate a Magic card. Randomly discard a card from opponent's hand.

FOTB-JP051
Central Assault
Trap - Normal
Choose a face-up [Six Warmasters] monster to activate. During this turn's Battle Phase, if the chosen monster destroys
an opponent's monster as result of battle, [Head General - Shien] and [Six Warmasters] monsters on your field can direct
attack opponent.

FOTB-JP052
Ultimate Last Stand
Trap - Normal
Pay your lifepoint until to 100 to activate. Special summon any amount of [Six Warmasters] monsters from your
Graveyard to your field (up to 1 card with same name). Also, you cannot special summon a card with the same
name as a card existed on the field.

FOTB-JP053
Entry Manual of Chivalrous Bandit
Trap - Normal
Can only be activated when opponent have 5 or more cards in his/her hand. Randomly discard a card from opponent's hand.

FOTB-JP054
Secret Manual of Chivalrous Bandit
Trap - Normal
Choose a face-up Normal Monster on your field to activate. When the chosen monster does battle damages to opponent
during this turn, opponent randomly discards 2 cards from his/her hand.

FOTB-JP055
Barrier of Flash - Shining Force -
Trap - Normal
Can be activated when opponent declares attack and there're 3 or more monsters in attack position on opponent's
field. Destroy all monsters in attack position on opponent's field.
Super/Ultimate Rare

FOTB-JP056
Soliciting Goblin
Trap - Continuous
When a monster on your field deals battle damages to opponent, return a card from opponent's Magic/Trap card zone to
owner's hand.

FOTB-JP057
Soliciting Zombie
Trap - Continuous
When a monster on your field does battle damages to opponent, choose a card in opponent's Graveyard and put it to bottom
of his/her deck.

FOTB-JP058
Mass Hypnosis
Trap - Continuous
Can only be activated when an [Alien] monster is on your field. Choose up to 3 monsters on opponent's field with "A
Counter(s)" on it and gain control of those cards. Destroy this card at End Phase of the activated turn.

FOTB-JP059
Gem Flash Energy
Trap - Continuous
During each of your Standby Phase deal damage to opponent equal to number of face-up Continuous Magic card on the
field * 300.

FOTB-JP060
Fire Wall
Trap - Continuous
When opponent declare a direct attack, by removing a Fire type monster in your Graveyard from the game negate that
monster's attack. During each of your Standby Phase pay 500 lifepoints. If didn't pay, destroy this card.
Rare
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http://www.tempestgames.net/
jasdf
Beginner
Beginner



Number of posts : 160
Age : 78
Registration date : 2007-01-27

Force of the Breaker Empty
PostSubject: Re: Force of the Breaker   Force of the Breaker EmptyFri Feb 16, 2007 4:21 pm

This pack is going to be my favorite because of th new chaosish monsters. Kuriboh chaos will pwn you all! Twisted Evil
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shadow42
Noob
Noob



Number of posts : 28
Age : 31
Registration date : 2007-01-31

Force of the Breaker Empty
PostSubject: Re: Force of the Breaker   Force of the Breaker EmptySun Feb 18, 2007 3:13 pm

JEWEL BEASTS FTW!!! lol!

Yay MORE CHAOS!!
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Force of the Breaker Empty
PostSubject: Re: Force of the Breaker   Force of the Breaker Empty

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